HoloNet Links #209
This day has a lot of sadness and memories of loss. I hope everyone will take a moment to remember those family members and loved ones lost. In the scheme of things this is a small article about a video game. However, as we continue to move forward, let’s focus on the enjoyment and the smiles we have the chance to share each day.
This week has been short with the Labor Day holiday last weekend. This past week has seen the Gree Event return to Ilum and will last through Tuesday, Sept. 15. How have you been doing with your reputation to the Gree Enclave? Time to check that out and see what cool things you can get from the Gree vendors before the expansion arrives next month.
Now, we can get into this week’s links after the Jump…
- SWTOR posts Agent and Smuggler story blogs
BioWare has posted the next two class stories. The Agent and the Smuggler story recap blogs are on the website. These two posts are helping to give players an overview of what has happened in the original class stories. Be aware that there will probably be some spoilers in these posts. One reason for having these story blogs is to help those looking to start the expansion with a brand new character at level 60. It is my understanding that the stories posted will be the canon for those players utilizing the new instant level 60 option.
Be sure to take some time and read through these blogs about the Imperial Agent and the Smuggler classes. Again, these blogs contain some story spoilers. The third blog reported to be about class changes to these two mirror classes has yet to be posted at the time of writing this article. Stay tuned for details on this other blog and future blog posts.
- Upcoming CRR Livestreams
We will be streaming a week from this Sunday, at 4pm EDT / 1pm PDT. Please stop by and join us as we discuss hot topics, maybe a cool refreshing beverage and of course having all kinds of fun. See you there!
Corellian Run Radio would again like to thank all those who attended, watched, and followed our Twitch channel. Please join Heather and Jason live every other Sunday. If you have been attending our live stream or maybe you haven’t yet, either way mark your calendars to be there live. See you next episode.
- Dev notes
Around launch when we implemented the Nightmare versions of Eternity Vault and Karagga’s Palace, they were not quite the same as the Nightmare modes you are used to now. Basically, those old Nightmare ops were simply the same Operations with more health that did more damage.
With the changes we are making in Fallen Empire, all Operations will now be at max level, this means the differences between Hard and Nightmare EV and KP, just don’t stack up against the difficulty differences found in other Operations. Because of this, we are going to be removing Nightmare Mode Eternity Vault and Karagga’s Palace from the game with the launch of Fallen Empire. This will raise a couple of questions about things like Titles and Achievements so here are a few details of the change:
- Any unique drops that were found in these Nightmare Modes will now drop in Hard Mode.
- The timed run Titles for Nightmare Mode can no longer be earned in Fallen Empire.
- Any Achievements which you have earned for these Nightmare Modes will be moved to a new Archived section under Operations, and can no longer be earned.
If you would like to get the timed run titles or NM achievements, now is your chance! Get in there before Fallen Empire launches. Thanks everyone.
Well, if you haven’t got your achievements for these Nightmare mode Ops, the time is now. Many of my guildies have done some of these before we thought they would be bumped up into level 65 NiM Ops. Eric Musco’s post above explains the reason for not making these operations into new nightmare versions. The simple reason is lack of changes between hard and nightmare modes, outside of more boss health plus damage increased from mobs. The other reason, I believe, is because there would be some higher level gear drop on what would be an “easier” NiM version of level 65 ops. This option makes sense, but it would have been cool to see them add a couple extra elements to have SOA challenge level 65 players. Let us know your thoughts in the comment section below.
In Fallen Empire we will be making changes to Conquests so I wanted to let you know about what is being adjusted. One thing that we noticed in looking at Conquests is that not as many players as we would hope are completing their personal targets. We feel this may be because the targets are too high, requiring more time to complete than many players may have available. Because of this we are adjusting the target points for rewards in some Conquests:
- All Conquests which previously required 35,000 target points have had that target number reduced to 20,000.
- Titans of Industry will remain at 25,000 target points.
- Total Galactic War will remain at 50,000 target points.
- Trade Emporium will remain at 25,000 target points.
Note that Guilds will still compete, as normal, for the top 10 on each Planet once these targets have been reached.
In looking at our data and in seeing playing feedback, one thing we have noticed is that many Guilds are primarily using the repeatable Crafting objective to gain points for Conquests. Although we want to include Crafting as an essential part of the Conquest effort, we don’t want that objective to be the “only best answer” to Conquests. Due to this we are making the following changes:
- The Objective “Conquest: War Supplies” is no longer repeatable and is set to reward 2,000 Conquest Points for any Conquest that included that objective.
These changes will be reflected in Knights of the Fallen Empire when it launches. Thanks everyone.
There are some changes coming to the Galactic Conquest system. In a dev post by Eric Musco, the target points for players will be lowered except for the weeks of the Total Galactic War and Titans of Industry. Those two weeks will remain their previous values. The other change has to do with a limit on points awarded for crafting war supplies. Previously this was an unlimited type of Conquest objective. This will now be a one-time objective for a total of 2,000 points.
I believe that some changes needed to happen with the Conquest system. However, I am not convinced this is the best change for the system. The point reduction is a step in the right direction, but the changes to the crafting aspect of Conquest seem a bit harsh. Instead of a one-time objective why not reduce it to a number from unlimited to say ten or a few that can be spread across a player’s Legacy. I would also like to see the type of objectives be more diverse and bring in crafting in a way like actually crafting a certain item for an NPC and it count as an objective. Also it would be nice to have more tie-ins with events to Conquest. This would allow people to enjoy the in-game events and also be helping their guild gain points for the Conquest week total.
These are just a few of my thoughts and ideas on the subject. I’m sure you have some suggestions of your own, why not write them down in the comment section below?
Quick heads up, we are going to be temporarily disabling character transfers starting tomorrow morning at 11AM CDT. Transfers will remain disabled until we come out of maintenance on Tuesday, September 15th. We are going to be working through character transfer things behind the scenes during that time, which is why we are disabling it.
Next week there will be a scheduled maintenance. This is not to out of the norm, but there seems to be something impacting transfers. According to the dev post above, transfers will be suspended until after the maintenance is completed. We will bring you more news about server transfer and when BioWare announces they will resume.
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09/04 HoloNet Links #208 by Jason Taylor
09/05 Looking For Group – Thoughts on PAX Livestream by Joe Rucklidge
09/09 Episode 152: Leveling Up – podcast
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- SWTOR music video
This week, we have a video by YouTube user Revansens. It is a music video titled “Republic Rand SWTOR.” The in-game footage is set to the song “Toxicity” by System of a Down. It is a guitar driven rock song that will have you wanting to use the /angrydance emote. The footage also has a small part where the creator edited some characters head movements and sped the clip up to give the illusion of “head banging.” If you are looking for a quick video to get your pulse quickening before an Op or a PVP match be sure to check this video out.
Please let us know if you have a particular link, story, video, or blog related to SWTOR we would love to hear about it! You can send those to us here at Corellian Run Radio and we can place it in a future article. Just email us the links and/or the details for the event at email@example.com, or you can also leave any link suggestions in the comments below, or in Corellian Run Radio’s Facebook group. See you next week!
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